{$CLEO .cs}
0000:

:spawnped_00
wait 0
if  
0256:   player $PLAYER_CHAR defined 
jf @spawnped_00
if
0038:   $ONMISSION == 0 // $ == int 
jf @spawnped_00
if
0ADC:   test_cheat "CTMAN2"
jf @spawnped_00
0ADF: add_dynamic_GXT_entry "ZM1" text "PED SPAWNED!"
01F0: set_max_wanted_level_to 0 
03E5: text_box 'ZM1'

:spawnped_01
wait 0
if 
0038:   $ONMISSION == 0 // $ == int 
jf @spawnped_02
4@ = 0
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@

:spawnped_02
0247: request_model #CT_MAN2
038B: load_requested_models
009A: $ct_man2 = create_actor 4 #CT_MAN2 at 1@ 2@ 3@
01B2: give_actor $ct_man2 weapon 3 ammo 9999
0211: actor $ct_man2 walk_to 500.6543 63.4562 -1.7428
jump @spawnped_00
0A93: terminate_this_custom_script